![]() ![]() "Like with the rest of Nintendo's consoles, exclusives were one of the main reasons it stood out. While it wasn't the most popular and had some of the weakest sales of that generation, it left behind a truly incredible library of games, such as Super Mario Sunshine and The Legend of Zelda: Wind Waker. Reflecting on the GameCube's legacy, Nintendo expert "Marionova" (who co-runs the Forest of Illusion gaming preservation group) said: "It was a pretty amazing console. On the left is the Director of Nintendo Corporate Planning of the time, Satoru Iwata. ![]() The legendary game designer is posing next to the GameCube in 2001. Image shows Shigeru Miyamoto (on the right), creator of the Mario, Zelda, Donkey Kong and Pikmin franchises. For instance, players were able to connect up their Game Boy Advance handhelds to the system, and then use them as secondary screens, much like the Wii U's GamePad. It even laid the groundwork for some features that would be expanded upon in later console generations. Not to mention, it also had a range of exclusive games that have since gone on to become bona fide classics. At the time, it was the manufacturer's only platform to use optical discs as the primary storage medium, and it supported online functionality for select titles (which is now obviously very commonplace). For those in the States, that actually makes it 3 days younger than the original Xbox.įor Nintendo, the GameCube represented a lot of firsts as well. It debuted in its native Japan in September 2001 and came to North America shortly thereafter on November 18. The machine was actually a relative latecomer to the sixth console generation, arriving almost 12 months after the PS2 and over two years after Sega's ill-fated Dreamcast. The Nintendo GameCube is one of the most fondly remembered video game systems of all time, thanks to its exceptional catalogue of releases. -īut combat was good it's a shame the "use the enemie's weapon" was only ever in wind waker i loved that.īut jumping into the tornado and making into the second dungeon was such a horrible pain in my ass.Read more These Vintage Games Are Worth Small Fortunes Online i mean i could live with that if it was temporary but no, they're told to leave and never look back and find a new land to call home. that was cool, part of the issue people had partially at least was the teaser they got before hand looked like an upgraded ocarina, not cell shading. Nevertheless, it is still one of my favorites. It also brings back good memories, so I guess it is important to note that my opinion of the game could be partially obscured by nostalgia. To me, for LOZ games in particular, a well written story is nice but always takes a backseat to great game mechanics, dungeoun layout, and good/logical puzzles (not to mention exciting boss fights), and I think it did many of these things as well as, and in some cases better than some of the other titles in the series. Of course, your issue sounds like it was with the story, but I had to mention the graphics as they were my biggest complaint prior to playing it.Īs far as the story goes, I will say that I prefer the story of "A Link to the Past" and "Ocarina of Time", but I didn't think Windwaker's story was terrible, and certainly not bad enough to significantly impact the overall feel of the game in a negative way. ![]() After playing it through I can't imagine a graphics style that would have worked better. After playing it for a while I got used to the visuals, and as I continued to play it I even started to prefer them (not as a style for general Legend of Zelda games, but specifically Windwaker). I loved Windwaker, and that is considering that I played it fully expecting to hate it because of what I thought to be a "childish" graphics style. it took so long to enter the second dungeon byu the time i did I was too ♥♥♥♥♥♥♥ angry to keep playing. personal reason.Ĭombat was good but for some reason everytime i foguht ganon at the end i did worse and worse.Īnd I shall clarify that i copied my friends completed file. ![]()
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